caskal Posted March 24, 2020 Share Posted March 24, 2020 Hey guys, I have a vellum setup in dops where I'm dropping gummies. So far, to replace vellum geo, I used a point deform, that worked when I had same mesh as input in vellum and point deform, but on Dops I'm emitting 1 gummie after 10 frames, so not sure how to approach this. I tried using this expression $FF%10==1 in the timeshift for the point deform, but isn't working since doesn't take all the other dop meshes. I also tried some stuff in a sop solver within Dops with no luck Any tip to get a original uv mesh in this kind of setup will be super helpful Thanks! Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 24, 2020 Share Posted March 24, 2020 someone had a nice solution using qLib somewhere...racking my brain now. 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 24, 2020 Share Posted March 24, 2020 this maybe ? 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 24, 2020 Author Share Posted March 24, 2020 Thanks @Noobini just checked the thread, installing qLib right now since seems to be much faster, thank you!! Quote Link to comment Share on other sites More sharing options...
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