Rahul Girish Posted March 25, 2020 Share Posted March 25, 2020 Hey guys! I am in a pickle.. Does anyone have an idea or directions on how to achieve a spiral staircase with a oblong or rounded rectangle approach? I am relatively new to Houdini but I made some progress by created rounded rectangle then using a for-loop to offset each point in a spiral. However this gives me no control over the landings at each level and feels inefficient. Found 100's of spiral staircase tutorials which does not go into anything that isn't circular. Would love any thoughts you guys may have on achieving this. Attached some screenshots of my manual attempt.. Quote Link to comment Share on other sites More sharing options...
anim Posted March 25, 2020 Share Posted March 25, 2020 8 minutes ago, Rahul Girish said: I am in a pickle.. that shape sure does resemble pickle 1 Quote Link to comment Share on other sites More sharing options...
Rahul Girish Posted March 26, 2020 Author Share Posted March 26, 2020 1 hour ago, anim said: that shape sure does resemble pickle Helpful......... thanks man! Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 26, 2020 Share Posted March 26, 2020 here's a proof of concept...haven't even touched the new fandangled orientalongcurve yet...used the good ol standby polyframe vu_oblongSpiralStaircase.hiplc Quote Link to comment Share on other sites More sharing options...
chrbir Posted March 26, 2020 Share Posted March 26, 2020 Hi Rahul. Here's an example staircase.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 26, 2020 Share Posted March 26, 2020 here's an even quicker and waaaaaaaaaaaaaaaaaaaaay more elegant way to construct a procedural oblong spiral staircase if I may say so. All you have to do is specify how many times to copy in copy1.....no brainer !!! vu_oblongSpiralStaircase2.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 26, 2020 Share Posted March 26, 2020 before you all jump up and down and say...but but but...the arc is flat... easy peasy... vu_oblongSpiralStaircase3.hiplc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted March 26, 2020 Share Posted March 26, 2020 Extrude a closed curve inwards, facet the polygons and translate them upwards based on their primitive number. stairs.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 26, 2020 Share Posted March 26, 2020 oblong this... Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 26, 2020 Share Posted March 26, 2020 or this Quote Link to comment Share on other sites More sharing options...
Rahul Girish Posted March 26, 2020 Author Share Posted March 26, 2020 Ohhh super helpful guys!! thanks a lot! It turns out I also found a way to get this done using some good old fashioned grasshopper knowledge, Although my script also needs some major rework to clean it up but it works quite well for my purposes as I can have more control over the landing size/ratio etc! Video = spiral_stair_attempt.mp4 File = Spiral_stair_attempt_RG.hipnc Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted March 26, 2020 Share Posted March 26, 2020 Hi, in addition here is another simple approach using ids for connected primtives to join them together. All primitives with same id will have the same level. stair_example.hipnc 1 Quote Link to comment Share on other sites More sharing options...
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