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Is there (and wouldn't it be more efficient) to do this in the material? I can't figure out how to get this setup (vop method) working in a material vop.

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On 28/03/2020 at 6:34 AM, davidyannick said:

Is there a way in Houdini (VEX or VOP) to rotate each uv tiles individually, like Blender Guru does in blender ? 

To break texture tiling, thanks for your help

 

 

Annotation 2020-03-28 062246.png

Have you seen Procedural-stochastic-texturing  in unity or Unreal?

Like this implementation

 

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