Jump to content

Recommended Posts

Is there (and wouldn't it be more efficient) to do this in the material? I can't figure out how to get this setup (vop method) working in a material vop.

Share this post


Link to post
Share on other sites
On 28/03/2020 at 6:34 AM, davidyannick said:

Is there a way in Houdini (VEX or VOP) to rotate each uv tiles individually, like Blender Guru does in blender ? 

To break texture tiling, thanks for your help

 

 

Annotation 2020-03-28 062246.png

Have you seen Procedural-stochastic-texturing  in unity or Unreal?

Like this implementation

 

Share this post


Link to post
Share on other sites

I figured out how to rotate them in sops, but I can't figure out how to do in in a material. The earlier example material was nice, but I don't want to create additional rows, I just want to rotate based on the center of the existing uvs.

Share this post


Link to post
Share on other sites

In case anyone else needs to do this, I made a free hda to do this. you can add noise, rotate, scale and transform randomly!! and it is done all in /mat. Make sure to lay out uv's before using. The hda is included here or you can get it from the link in the video on youtube.

 

 

uv_randomize_b.hdalc

example.hiplc

Edited by ejr32123
  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×