Dag Posted April 21, 2020 Share Posted April 21, 2020 Hi, I have a problem with shading in Maya when I import an RBD fractured sim from Houdini. In Houdini looks the geo good even as is rendered but in Maya it looks just on the first frame as is shattered. I tried a couple of formats abc, fbx and directly via Houdini engine but the result remains the same. Have anyone an advice for me how to avoid this behavior? Best, Dag Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 21, 2020 Share Posted April 21, 2020 i just tried good ol' obj (to Max)...looks perfect, smooth as a baby's bum. Quote Link to comment Share on other sites More sharing options...
Dag Posted April 21, 2020 Author Share Posted April 21, 2020 Hi, the problem is I have an animation and need it in a format that I could use in Maya for rendering. Best, Dag Quote Link to comment Share on other sites More sharing options...
Sepu Posted April 21, 2020 Share Posted April 21, 2020 Try to soften/harden normals or set to face. Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 21, 2020 Share Posted April 21, 2020 i tested abc, looks fine in Max, there are cracks going right to the top but the pieces are still OK when they haven't quite separated yet. Render looks fine too. Quote Link to comment Share on other sites More sharing options...
Dag Posted April 22, 2020 Author Share Posted April 22, 2020 Hi, what settings on export to abc did you made for? Maybe I set it wrong. I use the standard settings but change the format to OGAWA. The same file imported to blender looks also wrong at my side. Best, Dag Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 22, 2020 Share Posted April 22, 2020 virtually no change, i simply added a ropalembic, made sure frame range is correct...that's it, didn't fiddle with anything else Quote Link to comment Share on other sites More sharing options...
Dag Posted April 22, 2020 Author Share Posted April 22, 2020 Hi, would you try it with my file? It would be great! Here the link http://gofile.me/6FUgO/uygbPbiok (69,6 MB) Thank you in advantage! Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 23, 2020 Share Posted April 23, 2020 20 hours ago, Dag said: Hi, would you try it with my file? It would be great! Here the link http://gofile.me/6FUgO/uygbPbiok (69,6 MB) Thank you in advantage! will do tomorrow, on my Apprentice machine now so no alembic/fbx functionality. Quote Link to comment Share on other sites More sharing options...
Dag Posted April 23, 2020 Author Share Posted April 23, 2020 thank you! Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 23, 2020 Share Posted April 23, 2020 works fine man, as said, I add ropalembic, no change except for frame range, that's it rendered in Max, the top unbroken part looks fine Quote Link to comment Share on other sites More sharing options...
Dag Posted April 24, 2020 Author Share Posted April 24, 2020 Hi, thank you! It seam to be a Maya thing :/ But for last, could you send me your settings, maybe the hip file? It would be great to compare with what I have. Best, Dag DGFA_rbd_test.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 24, 2020 Share Posted April 24, 2020 test.hiplc Quote Link to comment Share on other sites More sharing options...
Dag Posted April 25, 2020 Author Share Posted April 25, 2020 Hi, I have the solution now. The problem was the normals. I had the same problem inside Houdini with Renderman. In Mantra iwas pretty fine but in Maya and also in Houdini with Renderman the issue come up. Also I put after the fracture and UV layout the Norman node and it dispose this problem. (@Sepu your tough :)) Thank you all for assistance! Best, Dag Quote Link to comment Share on other sites More sharing options...
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