Dag Posted April 21, 2020 Share Posted April 21, 2020 Hi, I have a problem with shading in Maya when I import an RBD fractured sim from Houdini. In Houdini looks the geo good even as is rendered but in Maya it looks just on the first frame as is shattered. I tried a couple of formats abc, fbx and directly via Houdini engine but the result remains the same. Have anyone an advice for me how to avoid this behavior? Best, Dag Quote Link to comment Share on other sites More sharing options...
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