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Houdini to Maya RBD Fracture


Dag

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Hi,

I have a problem with shading in Maya when I import an RBD fractured sim from Houdini.

In Houdini looks the geo good even as is rendered but in Maya it looks just on the first frame as is shattered.

I tried a couple of formats abc, fbx and directly via Houdini engine but the result remains the same.

Have anyone an advice for me how to avoid this behavior?

Best,

Dag

houdini.png

maya.png

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Hi,

what settings on export to abc did you made for?

Maybe I set it wrong.

I use the standard settings but change the format to OGAWA.

The same file imported to blender looks also wrong at my side.

 

Best,

Dag

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Hi, 

I have the solution now.

The problem was the normals. I had the same problem inside Houdini with Renderman. In Mantra iwas pretty fine but in Maya and also in Houdini with Renderman the issue come up.

Also I put after the fracture and UV layout the Norman node and it dispose this problem. (@Sepu your tough :))

Thank you all for assistance!

Best,

Dag

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