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(Solved)POP: start age for each particle activated HELP


gangland

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Hello guys, i ve a simple pop simulation running by an attribute active.

after they are active they fall and i would like to give them some noise (based on age) by using pop wind

however the age still applying globally, and the older one who was last activated begin already with the same age of all.

how i suppose the begin age counting for each particle who is activated??

ps: to exemple i attach an simple hip file

age_v001.hip

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12 hours ago, Sepu said:

if I understood correctly what you want - in your wrangle inside the pop network just add


if (@active == 0){
    @mass=0;
   @age = 0;` 
}

 

one thing that still happen is the particles that begin moving start all with same age.

 

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that is what is happening, look at the spreadsheet and you can also just put a pop color in ramp mode and do `ramp = @age;` and you will see it another representation or outside of the popnet as well, use a visualization node. 

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  • gangland changed the title to (Solved)POP: start age for each particle activated HELP
13 minutes ago, msmahesh said:

there is no difference, final results are the same.

that was more question for Gabriel since he implied that sepu's version didn't produce the expected result

Edited by anim
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