Jump to content

Extracting outer shell while ignoring internal geometry


neutrosophic

Recommended Posts

Hi everyone I have a very basic task but no idea how to execute it. I have generated a fractal mesh that for the most part is a solid object that is about 12 million polys. But it contains a lot of geometry internally too. I have selected the outside polygons and selected all the connected faces and then blasted the geometry not attached to the main geometry. This took down the poly count a lot to about 8 million polys however there is still a lot of internal geometry connected to the object that I would like to remove.

 

To put what i need to do into an analogy to help you understand I would describe it like this. I want to get a sort of shrink wrapped version of my object so it only contains the geometry of the main object and all the internal stuff will be gone. Does that make any sense?

What I thought to do would be to convert the object to a vdb and subtract that vdb from a box vdb to get the main bulk of the object subtracted from the volume invert that volume and mesh it but am wondering if there is another way since working with vdbs is not too accurate and takes a lot of processing power.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...