mossawi Posted May 8, 2020 Share Posted May 8, 2020 Hi guys, Im working in Houdini and exporting my file as an Alembic to render it back in 3D Max with Vray. My question is, I need to render my final scene with everything looking nice and smooth, if I import it into Max and apply the TurboSmooth (subdivide) modifier, it cant handle it, and if I do it in Houdini and export, my Alembic will just be ridiculously huge. Any suggestions or quick tips you guys recommend? Thanks! Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 8, 2020 Share Posted May 8, 2020 ALoha NIke Download (maybe it helps) it has nice examples on alembic export ... a long time ago I tried https://github.com/Aeoll/Aelib read https://forums.odforce.net/topic/16603-size-of-houdini-alembic-mesh-exports-larger-than-expected/ Quote Link to comment Share on other sites More sharing options...
mossawi Posted May 8, 2020 Author Share Posted May 8, 2020 Cool thanks man! Quote Link to comment Share on other sites More sharing options...
anim Posted May 8, 2020 Share Posted May 8, 2020 can you just subdivide at rendertime? it's very common practice, you don't want to unnecessarily bake that to alembic Vray can render alembic as proxy and also has subdivision render property so shouldn't be an issue Quote Link to comment Share on other sites More sharing options...
mossawi Posted May 9, 2020 Author Share Posted May 9, 2020 On 08/05/2020 at 3:09 AM, anim said: can you just subdivide at rendertime? it's very common practice, you don't want to unnecessarily bake that to alembic Vray can render alembic as proxy and also has subdivision render property so shouldn't be an issue For some reason in Max when I add the turbosmooth, even at a value of 0 (and render value at 1 or 2), it still doesnt accept to add that modifier, i think just because of how big the file is. Quote Link to comment Share on other sites More sharing options...
anim Posted May 9, 2020 Share Posted May 9, 2020 (edited) Not talking about turbo smooth, that's still gonna happen in MAX before sent to renderer There must be some Vray property you can set to tell Vray to render the object as subd. Also vray proxy, to render .abc directly so that MAX doesn't even have to load it Sorry I can't provide exact info, not familiar with vray for MAX EDIT: here, VrayProxy in MAX can directly load .abc and also provides subd parameters, https://docs.chaosgroup.com/m/mobile.action#page/38571961 Also if you don't want to use proxy you should be able to use this modifier to do render time subdivisions (even though it's called displacement, it can do both) https://docs.chaosgroup.com/m/mobile.action#page/38572114 Edited May 9, 2020 by anim Quote Link to comment Share on other sites More sharing options...
mossawi Posted May 10, 2020 Author Share Posted May 10, 2020 Thanks guys! The subdivs on VrayProxy work great! Appreciate it! Quote Link to comment Share on other sites More sharing options...
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