existenceproof Posted May 15, 2020 Share Posted May 15, 2020 Hello all, I'm looking to create a wind force that flows through vellum cloth in one direction. I feel like I'm getting close with offset on a pop force but it seems like the wind is moving the cloth uniformly all at once and I can't figure out how to fix that. I've attached a reference of the flowing cloth I'm trying to create and a hip of where I'm at. Any help would be greatly appreciated! videoplayback2.mp4 Simple_FlagWind_01.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 15, 2020 Share Posted May 15, 2020 keep it simple....for real that is...i mean while you're testing out stuff...don't weigh yourself down with a highres grid and all the chattels with it...planarpatch is so simple to use, change res however you like, the seams (in this case top) just work. then as you go for an endless tweakfest with the wind...it runs far quicker than with the highres grid. Really_Simple_FlagWind_01.hiplc 1 Quote Link to comment Share on other sites More sharing options...
existenceproof Posted May 15, 2020 Author Share Posted May 15, 2020 10 hours ago, Noobini said: keep it simple....for real that is...i mean while you're testing out stuff...don't weigh yourself down with a highres grid and all the chattels with it...planarpatch is so simple to use, change res however you like, the seams (in this case top) just work. then as you go for an endless tweakfest with the wind...it runs far quicker than with the highres grid. Really_Simple_FlagWind_01.hiplc Thanks Noobini! I haven't used the planar patch, that works really well. I think I will adapt your naming convention as I tweak until I end up with really_really_really_really_really_ridiculously_ simple_flagwind_01 Quote Link to comment Share on other sites More sharing options...
anim Posted May 15, 2020 Share Posted May 15, 2020 (edited) I'd suggest using the Wind POP (or Wind on the solver), instead of faking it with Force POP with noise you don't even need noise for realistic behavior, but if you want you can add some in Wind POP here is a simple example with just linear wind applied and all the movement is just due to the drag and lift, there are 2 solvers 1. using just pure solver parematers, 2. equivalent but using nodes inside that you can extend like enabling noise etc if you need Simple_FlagWind_01_mod.hiplc Edited May 15, 2020 by anim 1 Quote Link to comment Share on other sites More sharing options...
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