Jump to content

Giant Holes in Collision Object.


HappehLemons

Recommended Posts

Does anyone have any insight as to what's causing this? I have a deforming collider and it's got some pretty big gaps in almost random frames. 

Things I've tried:

Remeshing the object seems to have no difference on the VDB

Shrink wrapping didn't work

Creating the VDB manually showed similar issues. 

unknown.png?width=971&height=611

unknown.png

image.thumb.png.3474b64c08ab7c767e44ce290abcc3e1.png

 

Here's what it looks like when it's not bugging:

unknown.png

Link to comment
Share on other sites

1 hour ago, anim said:

this is pretty common if your mesh is not watertight

try running Poly Cap before converting to VDB

 

Nice! Overall this seemed to work perfect and really improved the collision overall beyond this issue. . 

Edited by HappehLemons
Link to comment
Share on other sites

1 hour ago, anim said:

this is pretty common if your mesh is not watertight

try running Poly Cap before converting to VDB

wonder why they don't just build a polyfill into the collisionsource asset and have a switch or even default on...makes life easier...of course, one could always DIY.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...