HappehLemons Posted May 22, 2020 Share Posted May 22, 2020 Does anyone have any insight as to what's causing this? I have a deforming collider and it's got some pretty big gaps in almost random frames. Things I've tried: Remeshing the object seems to have no difference on the VDB Shrink wrapping didn't work Creating the VDB manually showed similar issues. Here's what it looks like when it's not bugging: Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted May 22, 2020 Share Posted May 22, 2020 can you upload the hipfile by chance? Quote Link to comment Share on other sites More sharing options...
HappehLemons Posted May 22, 2020 Author Share Posted May 22, 2020 1 hour ago, Jesper Rahlff said: can you upload the hipfile by chance? My hands are tied on sharing this one, but I can replicate this and upload a similar one tonight. It’s not the first time I’ve had deforming geo have this issue unfortunately. Quote Link to comment Share on other sites More sharing options...
anim Posted May 22, 2020 Share Posted May 22, 2020 this is pretty common if your mesh is not watertight try running Poly Cap before converting to VDB Quote Link to comment Share on other sites More sharing options...
HappehLemons Posted May 22, 2020 Author Share Posted May 22, 2020 (edited) 1 hour ago, anim said: this is pretty common if your mesh is not watertight try running Poly Cap before converting to VDB Nice! Overall this seemed to work perfect and really improved the collision overall beyond this issue. . Edited May 22, 2020 by HappehLemons Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 22, 2020 Share Posted May 22, 2020 1 hour ago, anim said: this is pretty common if your mesh is not watertight try running Poly Cap before converting to VDB wonder why they don't just build a polyfill into the collisionsource asset and have a switch or even default on...makes life easier...of course, one could always DIY. Quote Link to comment Share on other sites More sharing options...
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