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HappehLemons

Giant Holes in Collision Object.

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Does anyone have any insight as to what's causing this? I have a deforming collider and it's got some pretty big gaps in almost random frames. 

Things I've tried:

Remeshing the object seems to have no difference on the VDB

Shrink wrapping didn't work

Creating the VDB manually showed similar issues. 

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image.thumb.png.3474b64c08ab7c767e44ce290abcc3e1.png

 

Here's what it looks like when it's not bugging:

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1 hour ago, Jesper Rahlff said:

can you upload the hipfile by chance?

My hands are tied on sharing this one, but I can replicate this and upload a similar one tonight. It’s not the first time I’ve had deforming geo have this issue unfortunately.

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this is pretty common if your mesh is not watertight

try running Poly Cap before converting to VDB

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Posted (edited)
1 hour ago, anim said:

this is pretty common if your mesh is not watertight

try running Poly Cap before converting to VDB

 

Nice! Overall this seemed to work perfect and really improved the collision overall beyond this issue. . 

Edited by HappehLemons

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1 hour ago, anim said:

this is pretty common if your mesh is not watertight

try running Poly Cap before converting to VDB

wonder why they don't just build a polyfill into the collisionsource asset and have a switch or even default on...makes life easier...of course, one could always DIY.

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