tagosaku Posted June 7, 2020 Share Posted June 7, 2020 (edited) Hi, I am looking for how to import simed constraint object from DOP to SOP, in order to use DOP data (distance, impact attributes, etc, per primitive). I am guessing we should be able to import constraint data by Dop Import node, but there are something mistakes. I found another way that he turns on a constraint network node > relationship > ON attach internal constraint object parm, but I want to keep turning off this parameter. Thanks Edited June 7, 2020 by tagosaku Quote Link to comment Share on other sites More sharing options...
Polyhead Posted June 7, 2020 Share Posted June 7, 2020 Use an Object Merge pointing to this: ../dopnet1/constraintnetwork/overwrite_with_sop/fetch_old_value Point to your dopnet of course. Hope that helps Quote Link to comment Share on other sites More sharing options...
tagosaku Posted June 8, 2020 Author Share Posted June 8, 2020 Oh, my god! Suprisingly that magic path is working! Thanks I wonder how you found this part "/overwrite_with_sop/fetch_old_value" in Houdini help(document) Quote Link to comment Share on other sites More sharing options...
papsphilip Posted February 3, 2022 Share Posted February 3, 2022 unfortunately this method does not bring the animated constraints, they are not moving, i just see my pre-sim constraints with animated attributes, but the primitives are static. Is there a way to bring the deformed constraints back to sops? Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted February 4, 2022 Share Posted February 4, 2022 On 03.02.2022 at 4:47 PM, papsphilip said: unfortunately this method does not bring the animated constraints, they are not moving, i just see my pre-sim constraints with animated attributes, but the primitives are static. Is there a way to bring the deformed constraints back to sops? Quote Link to comment Share on other sites More sharing options...
papsphilip Posted February 4, 2022 Share Posted February 4, 2022 yeah this is the only thing that worked in the end , but i had some glitches that didn't happen in the sim. The constraints change back to static for some random frames. Quote Link to comment Share on other sites More sharing options...
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