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Stevie Mac

USDZ Export

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Hi guys,

I have an animated FBX file of a character with about 870 frames, it has one texture & the FBX file is 12.5mb
After bringing that into Houdini 18 & into LOPs then adding a material node & then a USD ROP file the output USD file is 182mb

Am I doing something wrong? or is there something I need to turn on in the ROP I tried the USD zip ROP but that just gives me the same file size & I read that the USDZ doesn't actually compress anything.
 

Thanks

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I am also interested in this topic. I had the same problem .  Theres dosent seem to be much documentation about. 

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You are getting bigger file size because the animation gets baked into the USD file.

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