Stevie Mac Posted June 29, 2020 Share Posted June 29, 2020 Hi guys, I have an animated FBX file of a character with about 870 frames, it has one texture & the FBX file is 12.5mb After bringing that into Houdini 18 & into LOPs then adding a material node & then a USD ROP file the output USD file is 182mb Am I doing something wrong? or is there something I need to turn on in the ROP I tried the USD zip ROP but that just gives me the same file size & I read that the USDZ doesn't actually compress anything. Thanks Quote Link to comment Share on other sites More sharing options...
Dubtronics Posted July 1, 2020 Share Posted July 1, 2020 I am also interested in this topic. I had the same problem . Theres dosent seem to be much documentation about. Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted July 1, 2020 Share Posted July 1, 2020 You are getting bigger file size because the animation gets baked into the USD file. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.