eunchae Posted July 14, 2020 Share Posted July 14, 2020 Hi! I rbd simulated the object being deformed. This was done in low poly. And I tried to change to high poly, but I used transform pieces, but it doesn't work. What should I do? Help. Thank you. Quote Link to comment Share on other sites More sharing options...
sant0s81 Posted July 15, 2020 Share Posted July 15, 2020 Morning, somehow I dont understand what you mean since you write "from high poly to low poly" and than "this was done in low poly" and "change to high poly" Could you be a bit more specific? Cheers Quote Link to comment Share on other sites More sharing options...
eunchae Posted July 20, 2020 Author Share Posted July 20, 2020 On 2020. 7. 15. at 5:30 PM, sant0s81 said: Morning, somehow I dont understand what you mean since you write "from high poly to low poly" and than "this was done in low poly" and "change to high poly" Could you be a bit more specific? Cheers Hi! Left: High poly Right: Low poly And this is animated. Simulate an animated low poly. And replaced by high poly... (low poly -> high poly..) Do you understand? Thank you for the reply. Quote Link to comment Share on other sites More sharing options...
nuki Posted July 21, 2020 Share Posted July 21, 2020 (edited) for deforming geometry use the pointdeform sop. if you have multiple objects this is a great thread on setting it up and maximizing performance. transformpieces is for matching packed/rigid stuff (eg. the output of a bullet sim) . pointdeform.hiplc Edited July 21, 2020 by nuki Quote Link to comment Share on other sites More sharing options...
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