caskal Posted July 22, 2020 Share Posted July 22, 2020 (edited) Hey magicians, I'm having some issues adding vellum hair to a moving geo. I tried using hair generate, and a for each loop to pin point 0, but for any reason the hairs go crazy. Simulated mesh also has static points (used point deform), so not sure what is causing this. I also tried scattering points on the animated mesh, but hairgen doesn't work when I select "per point", is this a bug in 18.0.416? I have normals on the points, but nothing appear. I believe I solved similar before using hairgen on scattered points. I also selected "match animation", when is not selected, hairs fall correctly, but when I try to make follow the moving points, constraints seems to go crazy: Any thoughts? Thanks! Edited July 22, 2020 by caskal Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 22, 2020 Share Posted July 22, 2020 it should just work vu_PunkPig.hiplc Quote Link to comment Share on other sites More sharing options...
caskal Posted July 23, 2020 Author Share Posted July 23, 2020 Hey @Noobini thanks for the hip! didn't know that usefull group expression for pin, will come in handy to avoid that foreach trick. After some research, found that guidedeform did the trick, otherwise hairs went crazy. Cheers! Quote Link to comment Share on other sites More sharing options...
Merce Posted September 25, 2020 Share Posted September 25, 2020 Hi @caskal , I'm struggeling with the same problem, would you mind to share your hipnc? I can't figure out how you conneced the guide deform and make it work with the vellum simulation. Thanks Quote Link to comment Share on other sites More sharing options...
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