Follyx Posted August 15, 2020 Share Posted August 15, 2020 (edited) Is there a workflow to "translate" a hdr environment lighting to normal lights? I want exactly the same illumination with the Houdini standard lights (or nearly). I'm interested in the workflow as well if there is a hda. Thanks in advance. Edited August 16, 2020 by Follyx Typo Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted August 15, 2020 Share Posted August 15, 2020 Hi Olly, perhaps you could map the HDRI to a sphere mesh and create a colored point light at every point of it with Python. Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 15, 2020 Share Posted August 15, 2020 @Follyx Like this or ? Quote Link to comment Share on other sites More sharing options...
Follyx Posted August 16, 2020 Author Share Posted August 16, 2020 (edited) @Knonstantin: Sounds promising, will give it a try. Could you go a little bit deeper into detail as you imagine the setup? Reading the values on each point and transfer them to the lights. Becomes fast a mess with so many lights....? There are so many parameters... tricky... And python... well, but thankfully there is Vex as well. @Librarian, not really cause In this Setup there is no Overall Lightning as in an environment Edited August 16, 2020 by Follyx Quote Link to comment Share on other sites More sharing options...
Yader Posted August 24, 2020 Share Posted August 24, 2020 You can instance Lights with the Instance Object, but two things to keep in mind. First, you have to exclude the template light in your mantra rop and if you want to use colors from your hdr, you have to use an expression on the color parameter on your template light. Pretty sure, this is old workflow and there's probably a newer one. Nevertheless, this one works Area_Lights_Instanced_yader_01.hiplc 2 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted August 24, 2020 Share Posted August 24, 2020 There is a documentation on this: https://www.sidefx.com/docs/houdini/render/instancinglights.html 2 Quote Link to comment Share on other sites More sharing options...
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