gangland 1 Posted October 13, 2020 hello guys, i with a scene that has an moving tire, while it pass the on the surface the gravel begin to fly and blow away. i scattered an bunch of geometry into the surface. in the dop level, ive used SOP solver in pre-solve to give the active=1 to the points(and "hold" the active 1 using an solver) but none of this shit worked, ive messing around and debuging the spreadsheet with no luck att all, i lost. Thanks ps: i will attach an simple setup of this active_by_geometry_v00.hip Share this post Link to post Share on other sites
Noobini 687 Posted October 13, 2020 (edited) here's just a different way of solving the problem this way...the ones lying on the outside can still be awaken if hit by the middle ones....and so they might start off a chain reaction (ie. avalanche) vu_active_by_geometry_v00.hipnc Edited October 13, 2020 by Noobini Share this post Link to post Share on other sites
vicvvsh 128 Posted October 13, 2020 4 hours ago, gangland said: hello guys, i with a scene that has an moving tire, while it pass the on the surface the gravel begin to fly and blow away. i scattered an bunch of geometry into the surface. in the dop level, ive used SOP solver in pre-solve to give the active=1 to the points(and "hold" the active 1 using an solver) but none of this shit worked, ive messing around and debuging the spreadsheet with no luck att all, i lost. Thanks ps: i will attach an simple setup of this active_by_geometry_v00.hip Hi, you don't have to use a solver sop into sopsolver dop. A solver sop is dopnetwork with sopsolver dop node in SOP context (dive into the sopsolver and you can see it). Work inside your sopsolver dop as if you inside solver sop already. See the attachment and pay attention that you are packing your geo twice: first in copy sop, second in assemble sop. active_by_geometry_v01.hipnc Share this post Link to post Share on other sites
gangland 1 Posted October 13, 2020 7 hours ago, vicvvsh said: Hi, you don't have to use a solver sop into sopsolver dop. A solver sop is dopnetwork with sopsolver dop node in SOP context (dive into the sopsolver and you can see it). Work inside your sopsolver dop as if you inside solver sop already. See the attachment and pay attention that you are packing your geo twice: first in copy sop, second in assemble sop. active_by_geometry_v01.hipnc wooow that was a crystal clear solution bud! the explanation concerning the sopsolver/solver sop. was awesome. and apparently the vex function max is doing the magic. thanks!! Share this post Link to post Share on other sites