Ted Posted November 17, 2020 Share Posted November 17, 2020 Hi everyone (that's my first post in here) I'm trying to make a house made of bricks but I don't know how to manage the corners (my poooor brain is trying to figure it out since the beginning of the month) I succeed in creating a brick wall (by the way I'm not sure this is the most academic/efficient way to do it so if you have any suggestion it would be a pleasure - see Capture.png ) but not the corners. I don't want to "simply" use a copy node I need the shape to be procedural pleaaaase. BUILDESTRU.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 17, 2020 Share Posted November 17, 2020 Hi @Ted Here you Have endless learning Edition FeELib ( with examples/You have House File (including)and Brick with Diff Normals and almost daily Update of the new Stuff ...something Like qLib on Steroids ) and link for qLib https://github.com/qLab/qLib THIS https://github.com/Fe-Elf/FeELib-for-Houdini Quote Link to comment Share on other sites More sharing options...
Ted Posted November 17, 2020 Author Share Posted November 17, 2020 34 minutes ago, Librarian said: Hi @Ted Here you Have endless learning Edition FeELib ( with examples/You have House File (including)and Brick with Diff Normals and almost daily Update of the new Stuff ...something Like qLib on Steroids ) and link for qLib https://github.com/qLab/qLib THIS https://github.com/Fe-Elf/FeELib-for-Houdini wow thanks for the quick response but I'm kinda lost there is a looooot of things I can't find anything about the house/brick stuff Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 17, 2020 Share Posted November 17, 2020 (edited) Hi Ted, this is what we intellectual academics would do: bricks.hipnc Edited November 17, 2020 by konstantin magnus 1 Quote Link to comment Share on other sites More sharing options...
Ted Posted November 18, 2020 Author Share Posted November 18, 2020 59 minutes ago, konstantin magnus said: Hi Ted, this is what we intellectual academics would do: bricks.hipnc this is exactly what I wanted thank you so muuuuuch!!!!! Can you pleeeeaase just explain to me what exactly does the line "neighbourcount(0,@ptnum)==8" ? I'm reading the sideFX documentation but I didn't know about this function before Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 18, 2020 Share Posted November 18, 2020 The neighbourcount function returns the number of points a given point (in this case @ptnum) is connected to. If it matches 8 it's grouping the diagonal crossing points. Quote Link to comment Share on other sites More sharing options...
Ted Posted November 18, 2020 Author Share Posted November 18, 2020 okay okay I got it now Thaaaaaaaaaaaaaaaaaaank you again !!!!!!! Quote Link to comment Share on other sites More sharing options...
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