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zbugni

Randomizing Vellum Instance Objects

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Hi everyone. I'm trying to create a setup that instances a few models randomly as vellum soft bodies. I want them to spawn four at a time, every twenty or so frames. I'm almost there I think- however my current solution involves using a switch that picks a random model based on time, so I always end up getting sets of four of the same model for every round of instancing. I feel like the solution should be relatively simple, but I don't mind changing my approach significantly if it's necessary.

I've attached a .hip file and an image. As you can see in the picture, there are very obvious groups of objects that formed at the same time:

 

VellumInstancing.png

VellumInstancing.hipnc

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18 hours ago, Noobini said:

I'm not much chops in DOP so did it in SOP

Thanks, that's exactly what I was trying to accomplish! I did go back and find a way to do it in DOPs if anyone else is interested.

VellumInstancing_02.hipnc

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Is there any benefit from one method over the other? (doing this in dop vs in sop)

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On 4/30/2021 at 10:21 AM, Xtro said:

Is there any benefit from one method over the other? (doing this in dop vs in sop)

Yeah, I'm using DOPs so I can create instances indefinitely! I don't think that can be done in SOPs

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