zbugni Posted December 2, 2020 Share Posted December 2, 2020 Hi everyone. I'm trying to create a setup that instances a few models randomly as vellum soft bodies. I want them to spawn four at a time, every twenty or so frames. I'm almost there I think- however my current solution involves using a switch that picks a random model based on time, so I always end up getting sets of four of the same model for every round of instancing. I feel like the solution should be relatively simple, but I don't mind changing my approach significantly if it's necessary. I've attached a .hip file and an image. As you can see in the picture, there are very obvious groups of objects that formed at the same time: VellumInstancing.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 3, 2020 Share Posted December 3, 2020 I'm not much chops in DOP so did it in SOP vu_VellumInstancing.hipnc 3 Quote Link to comment Share on other sites More sharing options...
zbugni Posted December 3, 2020 Author Share Posted December 3, 2020 18 hours ago, Noobini said: I'm not much chops in DOP so did it in SOP Thanks, that's exactly what I was trying to accomplish! I did go back and find a way to do it in DOPs if anyone else is interested. VellumInstancing_02.hipnc 2 Quote Link to comment Share on other sites More sharing options...
Xtro Posted April 30, 2021 Share Posted April 30, 2021 Is there any benefit from one method over the other? (doing this in dop vs in sop) Quote Link to comment Share on other sites More sharing options...
zbugni Posted May 9, 2021 Author Share Posted May 9, 2021 On 4/30/2021 at 10:21 AM, Xtro said: Is there any benefit from one method over the other? (doing this in dop vs in sop) Yeah, I'm using DOPs so I can create instances indefinitely! I don't think that can be done in SOPs Quote Link to comment Share on other sites More sharing options...
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