emelendrez Posted December 15, 2020 Share Posted December 15, 2020 Hello Guys! I´m having a little trouble with a scene and was hoping you guys could help me figure it out. I´m trying to recreate this tire burnout effect. not the classical, lots of smoke everywhere, but this simple and detailed smoke. https://therealmarky.onfabrik.com/portfolio/audi-r8-spin at the moment I´m emitting some particles at the tire contact with the ground, and using them as an emitter for the smoke. The real problem comes with the slow motion. I´ve tried retiming the sim, but it wont match the animated car. I´ve tried doing the sim at the origin. smoke looks better, but its noticeable how it is moving across the scene. I´ve tried taking the time scale down to 0.5, 0.1, 0.05, 0.025. the sim slows down, but it obviously looses all the details from the microsolvers. My question is, how would you guys attack this kind of slow-motion shots? am I in the right track with the pops and timescale? Thanks a lot in advance! 1 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 16, 2020 Share Posted December 16, 2020 Maybe This Tricks Can Help You volume_timeBlend.hipnc 1 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted December 16, 2020 Share Posted December 16, 2020 Here are a few more links relates to tires. https://www.sidefx.com/forum/topic/67731/?page=1#post-287800 2 Quote Link to comment Share on other sites More sharing options...
emelendrez Posted February 22, 2021 Author Share Posted February 22, 2021 Thanks a lot for the help guys! Quote Link to comment Share on other sites More sharing options...
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