anbt Posted January 6, 2021 Share Posted January 6, 2021 Hello guys, This is after much research that I resigned myself to a call for help First, my mantra freezes my computer when I tweak some stuff and see the result in real-time in the render view. I was advised to pause the render every time I make a change because of my weak computer (AMD Radeon 580x, Ryzen 7 2700X 8 cores, 32GB RAM). This improved and it crashes less. Now that I finally managed to hit the render to MPLAY or render to disk, it freezes at some point. Last time it was in frame 3. I tried to render with .exr, .tiff and .jpg, it is the same problem. I tried to adjust the camera frustum, which I believe reduces the area processed during rendering. Really nothing works (to my current knowledge), and this is supposed to be my first render! How sad!!! It doesn't generate a crash report (I think) as it doesn't really crash but freezes, and I have to force shut down my computer, which I did dozens of time and I am wondering if this is healthy for my computer to keep doing... I will upgrade my computer but at the moment everything is sold out so I am waiting. Any tips? Thank you very much Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 6, 2021 Share Posted January 6, 2021 @anbt Please provide more Info for correct Help ..What type of rendering you do(particles ...Fluid , Changing Geometry(sub) ..Texture (proc or ) ? Can you post File ? or just How much data use first frame of How many(frames) something like that ... Quote Link to comment Share on other sites More sharing options...
anbt Posted January 6, 2021 Author Share Posted January 6, 2021 (edited) Hello @Librarian Thanks for getting back. I am rendering a very simple Vellum tetrahedral sim. One environment light and another light. I am using a few principled shaders for the textures (what do you mean by 'proc'?). I have attached my file. I replaced the geometry with an oval shape and reduced the sim to 20 frames for simplicity. Otherwise, the rest is the same. It still freezes at frame 3. Regarding what you said about how much data uses a frame, I don't know how to answer that. Would be great to learn this as well. If you or anyone else can have a look, that would be fantastic, although I understand you have more important things to do. Thanks a lot. Edited January 9, 2021 by anbt Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 6, 2021 Share Posted January 6, 2021 @anbt VDB from Scale Asset missing Quote Link to comment Share on other sites More sharing options...
anbt Posted January 6, 2021 Author Share Posted January 6, 2021 (edited) @Librarian ah yes sorry, I will re-upload the hip without using this. Thank you so much for checking it out Edited January 6, 2021 by anbt Quote Link to comment Share on other sites More sharing options...
anbt Posted January 6, 2021 Author Share Posted January 6, 2021 (edited) @Librarian easier to post the hda... vbdfrompscale.hda Edited January 6, 2021 by anbt Quote Link to comment Share on other sites More sharing options...
anbt Posted January 8, 2021 Author Share Posted January 8, 2021 (edited) @Librarian I removed the displacement along normal and it is working now! Oh god, all that time banging my head when the solution was quite simple. I added extra lights and have been rendering for 16 hours so far and this is around 80% complete... First time sleeping with a noisy computer on. Thanks for your help Edited January 8, 2021 by anbt Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 8, 2021 Share Posted January 8, 2021 @anbt What was the Name of The picture in Texture Folder ...?? I know for the Displacement. Just was thinking that You joking Around or Testing . Happy For you that you Solved Problem. Quote Link to comment Share on other sites More sharing options...
anbt Posted January 8, 2021 Author Share Posted January 8, 2021 @Librarian hahaha So more than 20h to render 250f.... fucking hell! And I can't even use a displacement map. And GTX 3080 is sold out, damn, I can't even upgrade my computer now Quote Link to comment Share on other sites More sharing options...
anbt Posted January 8, 2021 Author Share Posted January 8, 2021 @Librarian noooo it crashed at frame 217 well.. Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 8, 2021 Share Posted January 8, 2021 Please post the Movie of those 217 Frames. Just Curios How it Looks . Quote Link to comment Share on other sites More sharing options...
anbt Posted January 8, 2021 Author Share Posted January 8, 2021 @Librarian I restarted rendering from 217 and it seems to work. If I had known how a pain in the ass it would be to render, I would have stuck to using Touchdesigner! Sure I will post it Quote Link to comment Share on other sites More sharing options...
TobyGaines Posted January 10, 2021 Share Posted January 10, 2021 I was going to test your scene ( my 'puter is weaker than yours and I've had no such stability problems ; mac from 2010 w/22gb ) but the links are gone - have you been watching the ram? A big part of working with dynamics is knowing how to optimize them, much moreso than in other disciplines. Quote Link to comment Share on other sites More sharing options...
anbt Posted January 11, 2021 Author Share Posted January 11, 2021 @TobyGaines here you go. It worked fine without the displacement along normals VOP node with one of my texture though. Cheers DEBUG_MANTRA_CRASH.7z Quote Link to comment Share on other sites More sharing options...
anbt Posted January 12, 2021 Author Share Posted January 12, 2021 (edited) @Librarian Voila !! Now I can move on https://www.instagram.com/p/CJ9wlsBnv-K/ Edited January 13, 2021 by anbt 1 Quote Link to comment Share on other sites More sharing options...
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