Jump to content

Recommended Posts

Hi Odforcers,

 

does anyone know how to wire the 'fake caustics' VOP inside mat builder?

 

(apart from using the principled shader, tx)

 

 

Fake_Caustics_VOP.PNG

Share this post


Link to post
Share on other sites

not sure how do it in mantra work. but with a regular pathtracer, you take the dot product of surface normal (N) and the in-coming rays (I) and plug into a ramp and feed the shadowcolor with it.

 

 

Share this post


Link to post
Share on other sites

Thank you both Nicholas and Tesan.. I am combining both methods.. working on it.. will post if I get something interesting

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×