bentraje Posted April 3, 2021 Share Posted April 3, 2021 Hi, There is an existing thread about this topic back in 2017. It works but it is somewhat a roundabout way of doing it. I was wondering if there were node changes since then to simplify this workflow. For example, I can easily disconnect faces and points using only the Facet SOP with unique points enable. Unfortunately, Facet SOP only accepts points and face groups For references, here is what I mean by disconnecting edges (in C4D as illustration): disconnect.mp4 Quote Link to comment Share on other sites More sharing options...
underscoreus Posted April 4, 2021 Share Posted April 4, 2021 Polycut sop set to "cut" strategy maybe? Quote Link to comment Share on other sites More sharing options...
bentraje Posted April 7, 2021 Author Share Posted April 7, 2021 Hi @underscoreus Unfortunately, I couldn't get it with the polycut sop. What I ended up doing, still a bit "verbose" but it works. Basically, separate polygons per primitive (through blast node) then combine them with fuse node with the edge group. Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted April 7, 2021 Share Posted April 7, 2021 Hi, you can also try polybevel. It is not exactly the same, but quite similar (you have to extend the edge selection). edge_polybevel.hipnc Quote Link to comment Share on other sites More sharing options...
bobc4d Posted April 7, 2021 Share Posted April 7, 2021 (edited) you could use polybevel, select the two edges, slide to distance you need, fillet set to NONE, then you'll have to select resulting points which moved and bevel them back to level to edges. Edited April 7, 2021 by bobc4d Quote Link to comment Share on other sites More sharing options...
anim Posted April 7, 2021 Share Posted April 7, 2021 Have you tried Edge Cusp? Quote Link to comment Share on other sites More sharing options...
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