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Ink Shader


Andz

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Hi guys, this is something I came up with last night after looking at an NPR book.

The shader is such a mess that I'm even embarrassed to show it right now. I promess to post it once I rewright it.

The image shows some different lighting situations.

Cheers,

post-847-1166908576_thumb.jpg

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Thank you for the nice words guys!

Here is the LINK to the book.

I haven't had the chance to read it yet, the idea for the shader just came from the picures. I have had a lot of interest in NPR for a long time bacause of my background in painting and illustration. So a lot of the information there is on the book I've seen elsewhere (net, publications and CG magazines).

Here are some good links:

http://www.red3d.com/cwr/npr/

http://pages.cpsc.ucalgary.ca/~mario/npr/bib/

http://www.cs.princeton.edu/gfx/pubs/Kalni...3_CSS/index.php

http://www.realtimerendering.com/#npr

http://www.cs.utah.edu/~kpotter/library/npr/nprRefs.html

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  • 2 months later...
Hi, Andz.

Any luck with accomplishing your intriguing shader?

Hi MadJestic,

I really wanted to rework on this, write comments, tutorial, etc. But I ended up with so much work to do lately that I just dont have the time for now.

So I'm uploading the file as it is, to any one who wishes to develop it further or use it as a basis for another one (maybe to render out some ivy B) ).

***Please forgive me the mess that the file is right now. I've no experience in shader writing and worked on it on my free time.

*** Edit *** If I remember well, I think I borrowed the edge outline stuff from sibarrick's post.

npr_01.hipnc

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Hi MadJestic,

I really wanted to rework on this, write comments, tutorial, etc. But I ended up with so much work to do lately that I just dont have the time for now.

So I'm uploading the file as it is, to any one who wishes to develop it further or use it as a basis for another one (maybe to render out some ivy B) ).

***Please forgive me the mess that the file is right now. I've no experience in shader writing and worked on it on my free time.

*** Edit *** If I remember well, I think I borrowed the edge outline stuff from sibarrick's post.

Hey, Andz

Why are you so shy of your shader layout? imo - some arrangement into subnetworks/colored net boxes could certainly embellish the overall look, but on the whole your shader looks nice and readable. Plus - a very neat solution, so simple that it certainly should make everyone looking at it say "Damn! Why it wasn't me to invent it the first?!.."

Thanks for sharing! Cool shader =)

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  • 1 year later...
Guest Swann
So I'm uploading the file as it is, to any one who wishes to develop it further or use it as a basis for another one (maybe to render out some ivy B) ).

And it's all in VOPS :)

Thank You.

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Guest Swann
Hey Swann, please upload images of tests you make :-)

Are you really REALLY SURE that you want to see this ? :unsure:

Is the world ready for This ? :blink:

Ok, you wanned, you got it :lol:

Not a good Idea for very complicated/displaced geo( I will not show you displacment results, they are too scary :) )

To the camera I applied shader with all soft dots connections unpluged, I havent found yet good setting with softdots to render good picture with camera.

post-3552-1207154521_thumb.jpg

Edited by SWANN
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