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Replacing my vdb with initial high res mesh


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Hey Guys, I came across a problem when simulation a vdb-mesh-transition and i was wondering what the proper workflow would be to replace my final mesh (the text in this case) with the text-mesh i was initially beginning with.
I've read about point deform but this SOP didnt help me at all..


Im sure there must be a way to replace it in the right way but im just stuck like the total beginner i am..
I would appreciate any kind of help or direction very much!

 

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Atom's suggestion would certainly be the quickest and easiest, and has long been the go-to for swapping between things like unfractured and fractured geo, etc. so that's worth trying first.

Without knowing how you're trying to do this (even simple example files with a basic workflow are always good if you're requesting help on the forum), but I'm assuming meshed particles, I'd suggest either a much high-res VDB to better match the shape of the letters at their final position and either use an VDB Reshape erode setting to animate filling it in cleanly once the blobbier letters are in place overtop to hide it, or perhaps trying animating a Ray SOP for the final letter VDBs (converted to Polygons) to see if you can get them to conform to the text geometry better.

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