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Stop calculating flip fluid just after collision


MisterO

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Hi,

I asked a version of this question a few years ago but I'm still trying to figure out the most efficient way.

Currently I have a flip fluid dripping onto a ground plane which I'm wanting become a static object just after collision, like a stalagmite building up layers. 
The closest I figured out is manually making a top net which outputs geometry for every drip which then merges and becomes the collider for the next drip.
It works but needs a complex network of nodes which seems like there's a simpler solution.

I found something similar called the RBD Auto Freeze but I don't think that will work on a flip fluid.
Any ideas would be greatly appreciated.
 

best

S.

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