MisterO Posted September 4, 2021 Share Posted September 4, 2021 Hi, I asked a version of this question a few years ago but I'm still trying to figure out the most efficient way. Currently I have a flip fluid dripping onto a ground plane which I'm wanting become a static object just after collision, like a stalagmite building up layers. The closest I figured out is manually making a top net which outputs geometry for every drip which then merges and becomes the collider for the next drip. It works but needs a complex network of nodes which seems like there's a simpler solution. I found something similar called the RBD Auto Freeze but I don't think that will work on a flip fluid. Any ideas would be greatly appreciated. best S. Quote Link to comment Share on other sites More sharing options...
Ultraman Posted September 7, 2021 Share Posted September 7, 2021 Hi - put some simple hip from u work, they can help more. 1 Quote Link to comment Share on other sites More sharing options...
adamknauer1 Posted Monday at 06:14 PM Share Posted Monday at 06:14 PM @MisterODid you ever figure this out? Quote Link to comment Share on other sites More sharing options...
Atom Posted Monday at 08:54 PM Share Posted Monday at 08:54 PM (edited) Perhaps you could leverage FLIP viscosity hardening over time? Edited Monday at 08:55 PM by Atom Quote Link to comment Share on other sites More sharing options...
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