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Redshift alpha problems


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Hey everyone! 
I am facing a problem while rendering and I don’t understand how to fix it.
I have 50 layers of primitives with same texture, but on rendrs shown only 6 layers?, other disapers. All 50 layers visible only on borders of my primitives.

I will be grateful for your help, thanks in advance!

City.jpg

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It's one of the limitations of Redshift. It only supports so many layers of texture transparency from a single point of view. Look for a parameter on the render ROP called max depth or something similar (limits..?). You may be able to increase the count. I think it does default to 6.

Edited by Atom
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8 minutes ago, Atom said:

It's one of the limitations of Redshift. It only supports so many layers of texture transparency from a single point of view. Look for a paramter on the render ROP called max depth or something similar (limits..?). You may be able to increase the count. I think it does default to 6.

Yep, I thought the same.. after playing with parameters of "Max Trace Depth" in "Optimization Settings" i fix it)
Thanks for your reply, Atom!

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