Anatoly_yourkov Posted December 27, 2021 Share Posted December 27, 2021 Hey everyone! I am facing a problem while rendering and I don’t understand how to fix it. I have 50 layers of primitives with same texture, but on rendrs shown only 6 layers?, other disapers. All 50 layers visible only on borders of my primitives. I will be grateful for your help, thanks in advance! Quote Link to comment Share on other sites More sharing options...
Atom Posted December 27, 2021 Share Posted December 27, 2021 (edited) It's one of the limitations of Redshift. It only supports so many layers of texture transparency from a single point of view. Look for a parameter on the render ROP called max depth or something similar (limits..?). You may be able to increase the count. I think it does default to 6. Edited December 28, 2021 by Atom Quote Link to comment Share on other sites More sharing options...
Anatoly_yourkov Posted December 27, 2021 Author Share Posted December 27, 2021 8 minutes ago, Atom said: It's one of the limitations of Redshift. It only supports so many layers of texture transparency from a single point of view. Look for a paramter on the render ROP called max depth or something similar (limits..?). You may be able to increase the count. I think it does default to 6. Yep, I thought the same.. after playing with parameters of "Max Trace Depth" in "Optimization Settings" i fix it) Thanks for your reply, Atom! Quote Link to comment Share on other sites More sharing options...
madebygeoff Posted December 27, 2021 Share Posted December 27, 2021 Also, take a look at the sprite node: https://docs.redshift3d.com/display/RSDOCS/Sprite+Node It's meant for exactly this. You'll get better performance than jacking up the max trace depth and avoid some potential artifact-ing. 1 Quote Link to comment Share on other sites More sharing options...
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