Daniel_Voloshkevych 0 Posted December 30, 2021 Hello I have set up a particle simulation, where the particles are moving with fast speeds.. now as I am rastarize them and bluring the edges, I still get pointy smoke... then I have add some substeps to the smoke sim in the pyro solver node, but still the same result.. does someone knows, how to tackle this problem and get a nice and flowing pyro sim with a fast particle system? Help would be much appreciated Share this post Link to post Share on other sites
Atom 1,468 Posted December 31, 2021 (edited) Check out the last HIP file at this link. It uses a technique of an opposing field to contain density. Edited December 31, 2021 by Atom Share this post Link to post Share on other sites