Masoud Posted January 14, 2022 Share Posted January 14, 2022 Hello guys, In a simple RBD simulation, when I replace the "Ground Plane" collision DOP with my Collision-Box, the rigid body objects never stop moving! How can I bring them to stop? (When I use the "Ground Plane" node, everything is ok!). I tried to use the " rbdautofreeze DOP", but it doesn't work. Thanks for helping. RBDs_01.hip Quote Link to comment Share on other sites More sharing options...
madebygeoff Posted January 14, 2022 Share Posted January 14, 2022 Are you sure your collision box is set up properly? The default setting uses a convex hull operation to simplify the incoming collision geo. Normally that will create a solid box, so your objects (which are inside the solid box) are constantly intersecting with the collision geo creating a solve that is mathmatically impossible, creating jitter. Try setting the collision type from "convex hull" to concave. Search "Houdini RBD jitter" for endless discussions of this. There's also a good masterclass that Jeff Wagner did a while back all on collisions that is very helpful. Quote Link to comment Share on other sites More sharing options...
Atom Posted January 15, 2022 Share Posted January 15, 2022 (edited) Try using a groundplane, instead of the inside of a VDB box. Set your Sleeping Time to 0.1. Edited January 15, 2022 by Atom Quote Link to comment Share on other sites More sharing options...
Masoud Posted January 15, 2022 Author Share Posted January 15, 2022 Hi Atom, I want to use my custom collision object, so why a "groundplane" works fine, but my collision doesn't? Quote Link to comment Share on other sites More sharing options...
Atom Posted January 16, 2022 Share Posted January 16, 2022 (edited) As Geoff suggested, your collision surface may not be setup correctly. They're probably bouncing around due to the gaps in your vdb supplied collider. Instead, model a box with some extruded thickness and supply that, not as a vdb, but as surface polygons. VDB colliders are for pyro and flip sims. Edited January 16, 2022 by Atom Quote Link to comment Share on other sites More sharing options...
madebygeoff Posted January 16, 2022 Share Posted January 16, 2022 Really recommend Jeff Wagner's talk on RBD collisions. I switched from VDB to surface and lowered the collision padding a touch to .01. That seems to work. RBDs_02.hipnc Quote Link to comment Share on other sites More sharing options...
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