Masoud Posted January 14, 2022 Share Posted January 14, 2022 Hi guys, How can I make an interaction between a FLIP-Fluid and a vellum object? Is it possible? Thanks for helping. FLIP and Vellum Interaction_01.hip Quote Link to comment Share on other sites More sharing options...
Masoud Posted January 15, 2022 Author Share Posted January 15, 2022 Any idea? Quote Link to comment Share on other sites More sharing options...
sebkaine Posted January 15, 2022 Share Posted January 15, 2022 (edited) Hi masoud the question has already been ask ,with no proper solve i am afraid out of the box a beautiful world where you flip would push your vellum and then the vellum would push the flip with a dual direction interaction doesn't exist. so you will have to find a tricks that do the job. One direction influence will work without to much trouble, dual will be more tricky. i would try as a starting point, to setup my mid res sim flip correctly and use a resample lower version of my flip vel grid as volume influencer of my vellum object as pop input. then i'll bake my vellum and redo the FLIP at high rez with vellum object as vdb collider not perfect but i would try that. for the hard way i would inspect pavel tricks and see if it can be adapt to FLIP and thus reinject collision / collision vel inside the FLIP grid dynamically https://forums.odforce.net/topic/44014-vellum-and-pyro-two-way-interaction/?do=findComment&comment=207660 Edited January 15, 2022 by sebkaine Quote Link to comment Share on other sites More sharing options...
Masoud Posted January 15, 2022 Author Share Posted January 15, 2022 Hmmm, OK, thanks. Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted January 16, 2022 Share Posted January 16, 2022 What about trying 19 Vellum Fluids? Quote Link to comment Share on other sites More sharing options...
madebygeoff Posted January 16, 2022 Share Posted January 16, 2022 Similar thread a few weeks ago. His project might be a starting point. Quote Link to comment Share on other sites More sharing options...
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