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to to vizualise a material in the viewport with openGl


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following the documentation OpenGL Shaders (sidefx.com)

say i can grab one parameter from spare parameter and add a "build-in" tag  or i can drag and drop form the "render properties" tab.  i want to viz curves using the hair opengl is what i am trying to get but, i have try it and doesnt look like that at  all in the view port?

is there a secret to make the object in the viewport look like the shader?


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