pelos Posted January 26, 2022 Share Posted January 26, 2022 following the documentation OpenGL Shaders (sidefx.com) say i can grab one parameter from spare parameter and add a "build-in" tag or i can drag and drop form the "render properties" tab. i want to viz curves using the hair opengl is what i am trying to get but, i have try it and doesnt look like that at all in the view port? is there a secret to make the object in the viewport look like the shader? how_to_opengl.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted January 27, 2022 Share Posted January 27, 2022 Up top, switch to the Solaris layout. The viewport will mirror what is rendered once you select a delegate, such as Karma or any third-party render system you have installed. Quote Link to comment Share on other sites More sharing options...
pelos Posted January 28, 2022 Author Share Posted January 28, 2022 thanks, but that's actually rendering, is not OpenGL. =( Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 28, 2022 Share Posted January 28, 2022 (edited) @pelos how_to_openglF.hiplc Edited January 28, 2022 by Librarian Quote Link to comment Share on other sites More sharing options...
pelos Posted January 29, 2022 Author Share Posted January 29, 2022 shade open curves in the viewport did the trick! thanks and adding the ogl parameters =) thanks. Quote Link to comment Share on other sites More sharing options...
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