papsphilip Posted February 15, 2022 Share Posted February 15, 2022 Is there a way to relax those overlapping uvs? Quote Link to comment Share on other sites More sharing options...
papsphilip Posted February 21, 2022 Author Share Posted February 21, 2022 What i did eventually was vertex split promote uvs to point transform my world positions to uv space v@wP = @P; //store the points world space positions @P = @uv; //from world space to uv space treat the uvs as a mesh so i could find intersections and use the smooth node. The results where okayish but not great. transform back to world space promote uv to vertex. Any other ideas? because the smoothing part is a bit funky, i keep getting these spikes 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 21, 2022 Share Posted February 21, 2022 @papsphilip I have This. thUv.hiplc Quote Link to comment Share on other sites More sharing options...
papsphilip Posted February 21, 2022 Author Share Posted February 21, 2022 thanks @Librarian but your file crashes Houdini for some reason Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 21, 2022 Share Posted February 21, 2022 clean some parameters(channels) ,that was inside HDA ..or just copy paste(write) and investigate "extrude parameter in Loop to make them 0"- IN new SCENE rebuild .... if that not works Download Fe-ELib for Houdini it has some Examples on that topic using volumes and COPS #define UP {0,0,0.2} vector poses[], uvws[]; int prims[]; int intersect_all = intersect_all(1, @P, UP, poses, prims, uvws, 0.01, -1); #if 0 f@height = intersect_all / 10.0; #else f@height = intersect_all > 1; #endif 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted February 21, 2022 Share Posted February 21, 2022 Looking for something in the FeElib is like looking for a haystack comb, basically this man rewrote Houdini Where did you found this example Tesan, out of context, it's difficult. Will be curious to see the Volume Cops option... Sounds intriguing! Have you tried the UVPelt sop to relax? or primuv to come back? Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 22, 2022 Share Posted February 22, 2022 (edited) @vinyvince It was in first post (that I made here on Odforce and shared also on Facebook 2 years ago) and in 1*(first) release they had Architecture Folder and examples and uv's Tricks in Cop ..Don't know where its that folder now in newest release..Maybe its deleted . or its from different set of Hda's --I'm like hamster i just Collecting. Edited February 22, 2022 by Librarian Quote Link to comment Share on other sites More sharing options...
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