Masoud Posted April 21, 2022 Share Posted April 21, 2022 Hello guys, Please take a look at the image below. I'm looking for the all options that help me to add maximum details to my pyro(fire) simulation. In the smoke object, I tried to use a higher "Voxel size" resolution, but it doesn't help that much. I would appreciate any ideas. Quote Link to comment Share on other sites More sharing options...
Atom Posted April 21, 2022 Share Posted April 21, 2022 That's often done under the Shape tab. Disturbance operates upon the edge of a pyro simulation. Think of a thin red mask surrounding the outer edge. The block size determines the width of that mask. I'll often drop that down to 0.15 or 0.1. Shredding can also contribute to a frayed edge, but its easy to go too far with that option. Quote Link to comment Share on other sites More sharing options...
Masoud Posted April 22, 2022 Author Share Posted April 22, 2022 Thank you Atom, I'll check it out... Quote Link to comment Share on other sites More sharing options...
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