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How can I increase more and more details in a pyro sim?


Masoud

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Hello guys,

Please take a look at the image below.
I'm looking for the all options that help me to add maximum details to my pyro(fire) simulation.
In the smoke object, I tried to use a higher "Voxel size" resolution, but it doesn't help that much.

I would appreciate any ideas.

Pyro_Dtail.jpg

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That's often done under the Shape tab. Disturbance operates upon the edge of a pyro simulation. Think of a thin red mask surrounding the outer edge. The block size determines the width of that mask. I'll often drop that down to 0.15 or 0.1. Shredding can also contribute to a frayed edge, but its easy to go too far with that option.

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