Teteerck Posted April 27, 2022 Share Posted April 27, 2022 Hello everyone! noob needing some guidance from above here haha I'm working on a flip sim, just melting a cube into a viscous liquid. The sim is good enough but I'm having a little bit of trouble with some subtle flickerings along the edge which are driving me crazy haaha was wondering if there's any technique or trick to get rid of them?, the goal is to make the fluid very smooth. Thank you very much in advance! Best! Attaching a video and some screenshot of my meshing setup. Screen Recording 2022-04-27 at 16.08.42.mov Quote Link to comment Share on other sites More sharing options...
Atom Posted April 27, 2022 Share Posted April 27, 2022 Instead of trying to smooth the surface after the fact, try smoothing the simulation with redseeding. Check out Dave's quick tutorial on oversampling abuse. https://www.sidefx.com/tutorials/houdini-flip-quick-tip-abusing-reseeding-for-better-small-scale-viscous-sim-meshing/ Quote Link to comment Share on other sites More sharing options...
Teteerck Posted April 27, 2022 Author Share Posted April 27, 2022 19 minutes ago, Atom said: Instead of trying to smooth the surface after the fact, try smoothing the simulation with redseeding. Check out Dave's quick tutorial on oversampling abuse. https://www.sidefx.com/tutorials/houdini-flip-quick-tip-abusing-reseeding-for-better-small-scale-viscous-sim-meshing/ Oh! That looks like something worth trying! Already caching a sim with reseeding, let's see how that goes Thank you very much for replying. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted April 27, 2022 Share Posted April 27, 2022 In particlefluidsurface filtering tab final smooth checkbox with a mask by vel and vorticity. Also decrease voxel scale in surfacing. This should helps Quote Link to comment Share on other sites More sharing options...
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