pighead Posted May 16, 2022 Share Posted May 16, 2022 (edited) Hi, I got an understanding problem regarding materials and redshift. Within my geometry I have three tubes, each of them merged and feeding a vellum solver. At the obj level I need to assign a material in the render node to get my material rendered using RedShift. But as I want different materials assigned to the output of the Velum solver I'm completely stuck as I can't assign multiple materials in the render tab. I've tried to add * but it's not working I used groups to assign a group attribute. I understood how can I assign a specific material based on group attribute using the material node. But still I can't get multiple materials it's just one or nothing. Thanks Edited May 16, 2022 by pighead fixed typo Quote Link to comment Share on other sites More sharing options...
Atom Posted May 16, 2022 Share Posted May 16, 2022 I don't think you want to merge them like that, you'll duplicate your geometry. You only need one material node. Click the + button to add new material slots and use the group field to isolate them. Quote Link to comment Share on other sites More sharing options...
pighead Posted May 16, 2022 Author Share Posted May 16, 2022 17 minutes ago, Atom said: I don't think you want to merge them like that, you'll duplicate your geometry. You only need one material node. Click the + button to add new material slots and use the group field to isolate them. I’ve tried this approach as well (just one material node + group fields) but with no success. I’m actually stuck in the render tab as I can’t select my material node but only the materials so I end up with just one material and not all of the materials added in the material node Quote Link to comment Share on other sites More sharing options...
bentraje Posted May 17, 2022 Share Posted May 17, 2022 Hi @pighead, How about assigning materials before the vellum nodes? 1 Quote Link to comment Share on other sites More sharing options...
madebygeoff Posted May 17, 2022 Share Posted May 17, 2022 Should work as Atom said. Maybe post a scene file if you're still having trouble. 1 Quote Link to comment Share on other sites More sharing options...
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