Max_Steven Posted May 30, 2022 Share Posted May 30, 2022 (edited) Hello, I'm breaking a tree with bunch of branches. So everything work fine with RBD and I manage to create bone for each branch then stick them to the animated rigid mesh. But when I use point deform to deform the original mesh with the bones then I get a heavily distorted result I checked multiple times with attributes and I'm pretty sure the values are matched. I google for weeks and can't get around it. This is the file. I think this amount is enough but if not I can update it right away. I hope someone can point out where did you do wrong. Thank you for reading this. ASk_PointDeform_v2.hipnc Edited June 4, 2022 by Max_Steven forgot to upload hip file Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 31, 2022 Share Posted May 31, 2022 @Max_Steven 2 hours ago, Max_Steven said: I google for weeks and can't get around it. Please Post a original File that you Find ...."NameB" 1 Quote Link to comment Share on other sites More sharing options...
Benyee Posted May 31, 2022 Share Posted May 31, 2022 4 hours ago, Max_Steven said: I checked multiple times with attributes and I'm pretty sure the values are matched. the mismatch of nameB on branch tips, so simply modified it,check pinky nodes; ASk_PointDeform_v2_fix_od.hipnc yes, rebuilding the nameB to make them match in you original file could be better. Quote Link to comment Share on other sites More sharing options...
Max_Steven Posted June 1, 2022 Author Share Posted June 1, 2022 18 hours ago, Benyee said: the mismatch of nameB on branch tips, so simply modified it,check pinky nodes; ASk_PointDeform_v2_fix_od.hipnc yes, rebuilding the nameB to make them match in you original file could be better. Omg thank you for pointing that out And the debugging thinking part is invaluable Thank you so much for the hip file with the help note Quote Link to comment Share on other sites More sharing options...
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