ghoshix Posted May 31, 2022 Share Posted May 31, 2022 (edited) Hi there, Does anyone have a way to model sliced vegetables procedurally in Houdini? Things like pieces of lettuce, sliced tomatoes and pickles - the sort of things you put on sandwiches, etc. Basically I'd like to make a Hamburger with all the fixings I'm coming from Maya where it's pretty much all done manually and I haven't found any food-related modeling posts in the forum here to get any tips from. Thanks for any pointers you can give me! -G Edited May 31, 2022 by ghoshix typo Quote Link to comment Share on other sites More sharing options...
Atom Posted June 1, 2022 Share Posted June 1, 2022 There is an abstract mention of that in one of the Hive videos. Check out time code 45:30. Quote Link to comment Share on other sites More sharing options...
bentraje Posted June 2, 2022 Share Posted June 2, 2022 Can't tell how to model vegetables procedurally. But if you want slice, there is a procedural slicing in labs tool. Namely, Labs Polyslice and Labs MeshSlice Quote Link to comment Share on other sites More sharing options...
ghoshix Posted June 2, 2022 Author Share Posted June 2, 2022 Thank you for the link, @Atom. The sped up timelapse does help give me some kind of idea on how I can approach it in Houdini. Right now, I guess my biggest question is whether to try doing it in Houdini or just go back to Maya where it seems more straightforward. I'll have to experiment I guess, and maybe try the quad remesher he mentions in the video. Thanks for the tip, @bentraje, I was really just looking for modeling things already sliced, but the slicing tools do create some more possibilities. Interesting! Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 2, 2022 Share Posted June 2, 2022 @ghoshix I would use Volumes to make those vegetables use some of those spirals The Archimedean spiral: The hyperbolic spiral: Fermat's spiral: The lituus: The logarithmic spiral: The Cornu spiral or clothoid. The Fibonacci spiral and golden spiral. convert to volume with some pscale on points to make some randomization width, then use deform tools-> to regular circle with some trigonometry Functions and noise (use Qlib), then you only need to use Lattice from volume that give you slice's on y that its easy to model if you have points .... Quote Link to comment Share on other sites More sharing options...
ghoshix Posted June 3, 2022 Author Share Posted June 3, 2022 Thanks for the tip, @Librarian, I'll check it out! Quote Link to comment Share on other sites More sharing options...
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