popsicle Posted August 13, 2022 Share Posted August 13, 2022 Hello, I'm trying to do a particle morph effect and all I want to do is to have the animated data imported into the pop network. The effect is from a tutorial by Nicolas Donatelli (https://www.youtube.com/watch?v=B4Zz8Erc09E). Morphing works great but only works on a static geometry and I would like the animated data to be imported as well. It probably an easy solution, would be great if someone could figure it out. Attached is my HIP file with animated geo. I've tried the pop attract node which does the job but it can be quite tricky to control. ParticleMorph_WIP_1.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 14, 2022 Share Posted August 14, 2022 (edited) @popsicle Hi! You can use chop's and for particles DOP solution, if you type(morph animated particles Houdini) google search you can find some examples as well and you have some ex also here on odforce using VDB . Edited August 14, 2022 by Librarian Quote Link to comment Share on other sites More sharing options...
popsicle Posted August 14, 2022 Author Share Posted August 14, 2022 Hi @Librarian Thank you so much for this, great method! I wonder if the pop method would be possible at all. I've been trying to find a solution for a while to get the animation data into pop network. There's a method by Adam Swaab where he uses pop position node to bring the coordinates into pop but that was using an older version of Houdini and those nodes are now obsolete. Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 14, 2022 Share Posted August 14, 2022 (edited) hm @popsicle No problem here to use Adam Swab Tutos on 19.5.337 it works ..obsolute or not he just use Vex on that ex . You have also nice ex on you tube, particles morph using Vellum Glue Edited August 14, 2022 by Librarian Quote Link to comment Share on other sites More sharing options...
popsicle Posted August 14, 2022 Author Share Posted August 14, 2022 @Librarian Wonderful! thank you. Do you mind sharing the hip file for this please? Quote Link to comment Share on other sites More sharing options...
uakin Posted September 5, 2022 Share Posted September 5, 2022 another solution without use solver. I use only vex morph_without_solver.hipnc Quote Link to comment Share on other sites More sharing options...
popsicle Posted September 11, 2022 Author Share Posted September 11, 2022 @uakin Great method, thank you! Quote Link to comment Share on other sites More sharing options...
NjikiSop Posted October 5, 2022 Share Posted October 5, 2022 @uakin Do you mind sharing the hip file for this please? Quote Link to comment Share on other sites More sharing options...
Ela Posted April 21 Share Posted April 21 On 9/5/2022 at 3:41 PM, uakin said: another solution without use solver. I use only vex morph_without_solver.hipnc Hi, would you mind share the file again please. When I press it, it's unavailable. Quote Link to comment Share on other sites More sharing options...
kumar20102010 Posted Tuesday at 08:03 AM Share Posted Tuesday at 08:03 AM Hi, would you mind share the file again please an unable to download the file Quote Link to comment Share on other sites More sharing options...
fencer Posted yesterday at 12:38 AM Share Posted yesterday at 12:38 AM Can be done with simple noise animation without solver. particle_morph_v01.hip Quote Link to comment Share on other sites More sharing options...
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