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popsicle

Particle Morph on animated geometry

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Hello, I'm trying to do a particle morph effect and all I want to do is to have the animated data imported into the pop network. The effect is from a tutorial by Nicolas Donatelli (https://www.youtube.com/watch?v=B4Zz8Erc09E).

Morphing works great but only works on a static geometry and I would like the animated data to be imported as well. It probably an easy solution, would be great if someone could figure it out. Attached is my HIP file with animated geo. 

I've tried the pop attract node which does the job but it can be quite tricky to control.

 

ParticleMorph_WIP_1.hiplc

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Posted (edited)

@popsicle Hi!
You can use chop's and for particles DOP solution, if you type(morph animated particles Houdini) google search you can find some examples as well and you have some ex also here on odforce using VDB .


 

chops.jpg
 

ct786rr.gif

etwww.jpg

Edited by Librarian

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Hi @Librarian Thank you so much for this, great method! 

I wonder if the pop method would be possible at all. I've been trying to find a solution for a while to get the animation data into pop network. There's a method by Adam Swaab where he uses pop position node to bring the coordinates into pop but that was using an older version of Houdini and those nodes are now obsolete.

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Posted (edited)

hm @popsicle No problem here to use Adam Swab Tutos on 19.5.337 it works ..obsolute or not :wub:  he just use Vex on that ex .
You have also nice ex on you tube, particles morph using Vellum Glue

 

ct786rreee.gif

Edited by Librarian

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