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Particle Morph on animated geometry


popsicle

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Hello, I'm trying to do a particle morph effect and all I want to do is to have the animated data imported into the pop network. The effect is from a tutorial by Nicolas Donatelli (https://www.youtube.com/watch?v=B4Zz8Erc09E).

Morphing works great but only works on a static geometry and I would like the animated data to be imported as well. It probably an easy solution, would be great if someone could figure it out. Attached is my HIP file with animated geo. 

I've tried the pop attract node which does the job but it can be quite tricky to control.

 

ParticleMorph_WIP_1.hiplc

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Hi @Librarian Thank you so much for this, great method! 

I wonder if the pop method would be possible at all. I've been trying to find a solution for a while to get the animation data into pop network. There's a method by Adam Swaab where he uses pop position node to bring the coordinates into pop but that was using an older version of Houdini and those nodes are now obsolete.

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