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Bill Mill

How to vertically align a uv texture?

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I am using "Face" to get a uv texture because it works perfectly for my purpose but some of them are rotated.

How can I get face uvs aligned with Y axis, vertically oriented?

 

houdinifx_7OHTZ3VrZF~2.jpg

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The problem is that I can not use the polyextrude to make the object. I made this just as example but I am using imported objects that I need to generate new UVs.

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i think UV_layout might help you with that (it has a bunch of options for uv island alignment and distribution). depends on your exact case thou.

Edited by davpe

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I've already tried with "uv layout". It didn't work alone but I manage to make it work with "uv project" in a loop. I only needed to calculate the angle first to rotate the "uv project" Y axis correctly inside the loop for every primitive. thanks

stepsUV.jpg.f8aad1a9475a6438936da1bd97a4420e.jpg

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