Bill Mill Posted September 6, 2022 Share Posted September 6, 2022 I am using "Face" to get a uv texture because it works perfectly for my purpose but some of them are rotated. How can I get face uvs aligned with Y axis, vertically oriented? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted September 7, 2022 Share Posted September 7, 2022 Polyextrude does UVs. Just assign UVs on the grid in advance and ignore the viewport issue that comes later. extrude_uv.hip Quote Link to comment Share on other sites More sharing options...
Bill Mill Posted September 8, 2022 Author Share Posted September 8, 2022 The problem is that I can not use the polyextrude to make the object. I made this just as example but I am using imported objects that I need to generate new UVs. Quote Link to comment Share on other sites More sharing options...
davpe Posted September 8, 2022 Share Posted September 8, 2022 (edited) i think UV_layout might help you with that (it has a bunch of options for uv island alignment and distribution). depends on your exact case thou. Edited September 8, 2022 by davpe Quote Link to comment Share on other sites More sharing options...
Bill Mill Posted September 8, 2022 Author Share Posted September 8, 2022 I've already tried with "uv layout". It didn't work alone but I manage to make it work with "uv project" in a loop. I only needed to calculate the angle first to rotate the "uv project" Y axis correctly inside the loop for every primitive. thanks Quote Link to comment Share on other sites More sharing options...
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