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Swirly Sand Sim


susu2k

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I'm trying to replicate this effect to learn. I've attached the ref and my flipbook. Feels like I'm close from a setup perspective?

Wondering what I could do differently so it feels more sandy. I'm using a flip sim advected by a AA Flow Noise Velocity field. Somehow I don't get the same "sandy" look. Any ideas how to get closer?

sand-flip.mov

sand-ref.mp4

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Looks like you're on the right way with flip, do more resolution, add more swirl/turbulence as on ref.
To make it more sandy for render you can try advect pop with amount of particles required for this look or random remove part of particles like 20-30% from flip to make gaps between grains.

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On 10/22/2022 at 12:43 PM, fencer said:

random remove part of particles like 20-30% from flip to make gaps between grains.

Does this really make a difference in the look of the sim? Genuinely curious on the approach and why you feel it works. Perhaps its the randomness that gives it that natural feeling? 

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