Jump to content

Lattice Deformer / Cube Deform for modular modeling


Varaya

Recommended Posts

hi, im building a modular setup. I want to have wall modules on the lines with that slope. In order to make them fit to a tower module its not enough to simply orient them. I need them to be deformed to make them fit. The first attempt was to apply a point deformer. But that result was inaccurate and not really working. The Lattice deformer seems to work only if the deformer is having a minimum res of 3*3*3 divisions. What i need is a working Lattice Deformer in the form of a cube without divisions. It is possible in maya very simply. But in Houdini the result looks like something is broken. Am I missing something obvious? 

 

walls.png

modul deformation.png

lattice deform.png

maya lattice.png

cube_deforming.hipnc

Link to comment
Share on other sites

There are several things. It seems that, that the lattice deformer only accepts cubes, where the primitives are polylines (and not polygons), but not only this, the points have to be sorted in a specific order, which is automatically the case, if you choose divisions on. The other thing is (what animatrix said), that the divisions of cube must match the divisions of the lattice deformer. If you want the normals you can transfer them from another cube for example.

 

another_deformer_test_mod.hipnc

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...