wyy Posted January 23, 2023 Share Posted January 23, 2023 (edited) I want to receive same output as input of my texture image. I tried several options saving different formats, or changing texture color space. But as you can see in attatched 'results.png' file, colors doesn't match. A scene has a camera facing a box. Material has only a texture set to emission channel, diffuse and reflection weights are set to 0. The closest result would be AdobeRGB PNG16bit, but still greens and reds doesnt look the same. Why is that and how to achieve same output image as input? rgb_test.hiplc Edited January 23, 2023 by wyy Quote Link to comment Share on other sites More sharing options...
Atom Posted January 23, 2023 Share Posted January 23, 2023 (edited) My guess is that is the results of ACES color management mangling your output. The simplest fix is just use Karma, which seems to render a 1:1 color result when you specify 8-bit PNG. ACES is intended only for 16 bit half-float EXRs. When rendering to a format other than that, ACES becomes a "looks" package, changing 8-bit output. ap_karma_rgb_test.hiplc Edited January 23, 2023 by Atom 1 Quote Link to comment Share on other sites More sharing options...
uakin Posted January 24, 2023 Share Posted January 24, 2023 maybe this video can help. but Turkish as a language Quote Link to comment Share on other sites More sharing options...
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