Jump to content

Use procedural map in bump Principled Shader


Recommended Posts

Hello guys.

As title says, I'm created an grayscale procedural texture in Cops network.

I'm made it work as displace map, however it comes as huge cost, needing an ultra high detailed grid. I'm would like to use it as bump, since the ideia it's to use that as fine details.

I'm couldnt make it work by writing the path of copy into texture path in Bump & Normals tab. Not clue what's suppoed to do. Please help me.

bump_v00.hipnc

 

Link to comment
Share on other sites

1 hour ago, Librarian said:

@gangland it works on 2/2 Grid


 

bump7.jpg

Wow Indeed. 

Parting from that you said to me.. I did another test. Changed to grid 3/3 and it suddenly tiled. So i conclued that it was "tilling" by primitive.

So I create an uvtexture sop right after grid, and boom! it worked! =)

 

Thanks bro

image.thumb.png.edb133107cf3320c1661e7b6cbc29036.png

 

 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...